270 terms

Tennis glossary

The terms people ask about most have their own page. Every other term gets one plain sentence and a link to the guide that explains it properly.

A to Z

Ace
An ace is a legal serve the receiver doesn't touch with their racquet. The server wins the point outright.
Acute-to-chronic workload ratio
Recent training load divided by longer-term load, once promoted as an injury predictor with a sweet spot that isn't reliably supported. Read the guide
Advantage (ad)
Advantage, or ad, is the score after deuce when one player has won the next point. Win one more and they take the game.
Advantage set
A set with no tiebreak, which continues until one player leads by two games. Read the guide
Aerobic system
The slow, high-capacity energy system that, in tennis, refills short-burst energy between points. Read the guide
Aggressive baseliner
A player who bets on striking first from the back of the court, accepting more errors. Read the guide
Air density
How much air the ball has to push through, about 1.21 kg/m³ at standard conditions and lower at altitude. Read the guide
All-court player
A player who bets on switching between styles, at the cost of the training it takes to own each. Read the guide
Alley
The 1.37 m strip down each side of the court that is in play only in doubles. Read the guide
Anticipation
Predicting where the ball will go from cues visible before the opponent's contact. Read the guide
Approach shot
An approach shot is the shot you hit to move from the baseline to the net, placed to make the opponent's passing shot hard.
Approach zone
The area inside the service line that you cross on the way to the net, where half-volleys cluster. Read the guide
Arming the ball
Swinging mainly with the arm, without the legs and trunk contributing. Read the guide
ATP
ATP stands for the Association of Tennis Professionals, which runs the men's professional tour and its rankings.
Australian formation
A serving formation with both partners on the same side of the court, taking away the cross-court return. Read the guide
Backspin
Spin put on the ball by an open face and a descending path, which lifts it in the air and makes it skid after the bounce. Read the guide
Backswing
The part of the stroke that takes the racquet back before it swings forward to the ball. Read the guide
Bagel and breadstick
A bagel is a set won 6–0, named for the zero's shape. A breadstick is a set won 6–1.
Balance point
The point along the frame where the racquet balances, which tells you whether it's head-heavy or head-light. Read the guide
Battle of the Sexes
The 1973 match in which Billie Jean King beat Bobby Riggs in straight sets at the Astrodome. Read the guide
Bevel
One of the eight flat faces of a racquet handle, numbered so a grip can be described by where the base knuckle sits. Read the guide
Bisector
The line that splits the angle between an opponent's widest possible replies, where you recover to. Read the guide
Bisector of angles
The bisector of angles is the line that splits the angle between your opponent's widest possible replies. Recovering onto it leaves you equally far from both.
Block
A stroke with no backswing, where the racquet meets the ball in front and the face angle does the work. Read the guide
Block return
A return with almost no backswing and a firm, stable face that redirects the server's pace, like a volley with your feet on the ground. Read the guide
Blocked practice
Repeating the same shot many times in a row before moving to another. Read the guide
Body serve
A serve aimed straight at the returner to take away their swing room. Read the guide
Boundary layer
The thin layer of air next to the ball's surface, which the felt disturbs to shape drag. Read the guide
Break of serve
A break is winning a game your opponent served. Because servers usually win their games, one break is often enough to win a set.
Break point
A break point is a point where the receiver can win the game. Winning it breaks the opponent's serve.
Builder coach
A coach who shapes a player's technique and values over many years, usually from childhood. Read the guide
Calibration
How well a model's stated chances match reality, so that its 70 % calls come true about 70 % of the time. Read the guide
Career Grand Slam
A Career Grand Slam is winning each of the four majors at least once over a career, not necessarily in the same year.
Centre of percussion
The spot on the strings where an impact makes the handle neither kick forward nor back, so the hand feels no jolt. Read the guide
Centre service line
The line that splits the deuce service box from the ad service box. Read the guide
Centre strap
The strap that holds the middle of the net down to 0.914 m. Read the guide
Challenger
Challengers are the second tier of men's professional tournaments, below the ATP Tour. Players ranked roughly outside the top 100 build their ranking there.
Champion-mentor
A coach, often a former champion, hired to fix one missing piece once the player's game is formed. Read the guide
Change-of-direction speed
How fast you run a route you already know, such as a pre-planned cone drill. Read the guide
Chip and charge
A low sliced return followed straight to the net. Read the guide
Chip return
An open-faced, continental-grip underspin block that absorbs pace and skids low after the bounce. Read the guide
Choking
A drop in performance under pressure caused by where your attention goes. Read the guide
Closed chain
A linked system where both hands hold the racquet, forming a braced triangle with the arms. Read the guide
Coaching window
The period a coach worked with a player, used to count results during the partnership. Read the guide
Coefficient of restitution
The ratio of speed after a bounce or impact to speed before it, about 0.75 for a tennis ball. Read the guide
Commitment
The moment the returner starts the forward swing, which opens the poacher's window to leave. Read the guide
Constraint
A rule added to a drill, such as a target, a recovery or a score, that changes what the player must solve. Read the guide
Constraints-led coaching
A player-led approach in which the coach shapes the task and the player finds the solution. Read the guide
Contextual interference
The drop in practice performance, and gain in retention, that comes from mixing the order of tasks. Read the guide
Continental grip
The grip with the base knuckle on bevel 2 for a right-hander, used for the serve, volley and slice. Read the guide
Counterpuncher
A player whose style bets on the opponent's error, accepting long points. Read the guide
Court Pace Index
A live pace measure calculated from Hawk-Eye tracking data at events. Read the guide
Court Pace Rating
The ITF measure of court speed, based on ball velocity before and after the bounce, in five categories from slow to fast. Read the guide
Cross and switch
The answer to a lob over the net player: the baseliner crosses to take it and the net player moves to the other side. Read the guide
Cross-court
A shot hit diagonally across the court, over the lower middle of the net. Read the guide
Cross-step
A step where one leg crosses over the other, used to move back quickly while staying sideways. Read the guide
Crossover step
A recovery step in which one leg crosses over the other to cover distance, before shuffle steps finish the reset. Read the guide
Davis Cup
The Davis Cup is the men's international team competition in tennis, run by the ITF. It was first played in 1900.
Dead ball
A ball that has lost internal pressure and bounces noticeably lower than a new one. Read the guide
Dead spot
A spot near the throat where a still racquet gives almost no rebound. Read the guide
Dead strings
A string bed that has lost enough tension and snapback to change how the ball comes off it. Read the guide
Dead-ball drill
A drill in which a coach or machine feeds the ball rather than it coming from a live rally. Read the guide
Defend, neutral and attack thirds
A split of the court by the hitter's position, where each third allows a different kind of shot. Read the guide
Defensive lob
A high, deep lob, often sliced, hit to buy time to recover. Read the guide
Deliberate practice
Practice built on a well-defined task, immediate feedback, repetition aimed at a weakness and effort just past current ability. Read the guide
Denominator
The set a percentage is taken from, such as all points, first serves or matches on one surface. Read the guide
Depth band
The zone past the service line in your target third of the court, used to score whether a rally ball was deep enough. Read the guide
Deuce
Deuce is the score when both players have three points in a game, 40–40. From deuce a player must win two points in a row to take the game.
Double fault
A double fault is two faults on the same point: both the first and second serve miss. The server loses the point.
Doubles alley
The strip about 1.37 m wide on each side that is in play in doubles after the serve. Read the guide
Down the line
A shot hit straight along the sideline, over the higher part of the net. Read the guide
Drag
The air's resistance, which slows the ball and pulls it short. Read the guide
Drive volley
A volley hit with a full takeback and a low-to-high swing, like a groundstroke taken out of the air. Read the guide
Drop shot
A drop shot is a soft shot that lands just over the net, usually with backspin, to make a deep opponent run forward.
Drop test
The ITF check that drops a ball from 254 cm and measures how high it rebounds. Read the guide
Dwell time
How long the ball stays on the strings, about 4 to 5 milliseconds. Read the guide
Eastern backhand grip
A grip with the base knuckle of the index finger on bevel 1, the usual grip for a one-handed drive. Read the guide
Effective mass
How heavy the racquet behaves at the point of impact, about half its real mass at the centre and a third near the tip. Read the guide
Electronic line calling
Automated line calls made by a camera tracking system instead of human line judges. Read the guide
Elo rating
A single number per player whose gap to another player's number converts into a win probability. Read the guide
Equal prize money
Paying men and women the same at a tournament, which the four majors adopted between 1973 and 2007. Read the guide
Expected Shot Value
The change in point-win probability attributed to a shot from its measured features. Read the guide
Explicit monitoring
Consciously attending to the steps of a skill that normally runs automatically, which disrupts it. Read the guide
External focus
Attention on an effect outside the body, such as the ball's flight or the target. Read the guide
Faded feedback
Feedback given less often than on every ball, or as a summary, so the player learns to detect their own errors. Read the guide
Fake
A half-step that threatens a poach without crossing, to make the returner hesitate. Read the guide
False step
A small step away from the ball at the start of a movement that delays the run. Read the guide
Fault
A fault is a serve that doesn't count: it misses the correct service box, or the server foot-faults or misses the ball. The server gets a second serve.
First strike
First strike tennis is the idea that the first four shots of a point, serve, return, serve plus one and return plus one, decide most points.
First volley
The first ball you volley after moving forward, often taken low near the service line. Read the guide
Flat serve
A serve struck through the back of the ball with little spin, brushing from 6 to 12 on a clock face. Read the guide
Foot fault
A foot fault is a serve fault called when the server touches the baseline or the court inside it before hitting the ball.
Force–velocity curve
Hill's curve showing that a muscle trades force for speed, with power peaking in the middle. Read the guide
Forced error
A miss caused by the quality of the opponent's shot. Read the guide
Friction
The grip between ball and court at the bounce, which takes away forward speed. Read the guide
Game
A game is won by the first player to win four points with a two-point lead. Points are called love, 15, 30 and 40.
Golden Slam
Winning all four major titles and the Olympic singles gold in one calendar year. Read the guide
Grand Slam
The Grand Slams are the four biggest tournaments: the Australian Open, Roland-Garros, Wimbledon and the US Open. Winning all four in one year is the Grand Slam.
Gravity step
A first step started by letting the body fall toward the target before the legs drive. Read the guide
Ground reaction force
The force the court pushes back into you, equal to the force you push into it. Read the guide
Half volley
A half volley is a shot hit immediately after the ball bounces, low to the ground, with a short block rather than a swing.
Half-volley
A shot taken just after the bounce, usually at your feet as you move toward the net. Read the guide
Hang time
How long a ball stays in the air, which sets how far the wind can move it. Read the guide
Hawk-Eye
A multi-camera system that triangulates the ball's flight to call lines and measure speed, spin, bounce and placement. Read the guide
Head-to-head
The record of wins and losses between two players across all their meetings. Read the guide
Heavy ball
A ball hit with a lot of topspin that arrives later and higher after the bounce than its pace suggests. Read the guide
Hindrance
A hindrance is interference with a player's ability to play a point. Deliberate hindrance by the opponent loses them the point; accidental interference means a let.
Hitting on the rise
Meeting the ball while it's still climbing after the bounce, before it reaches its peak. Read the guide
Hold (of serve)
To hold is to win a game you served. Holding serve is the normal outcome, which is why breaks matter so much.
Hot hand
The belief that a player who has just won several points is more likely to win the next one. Read the guide
I-formation
A serving formation with the net player crouched astride the centre service line, moving to a side agreed before the point. Read the guide
Inside-out
A forehand hit from the backhand side of the court, run around, toward the opponent's backhand. Read the guide
Internal focus
Attention on a body part or movement, such as the wrist or the elbow. Read the guide
Internal rotation
The shoulder turning the upper arm inward, the biggest single source of racquet speed on the serve. Read the guide
ITF
The ITF, the International Tennis Federation, is the world governing body of tennis. It writes the Rules of Tennis and runs the Davis Cup and Billie Jean King Cup.
IZOF
Individual zones of optimal functioning, Hanin's model that each athlete performs best within a personal band of arousal. Read the guide
K-factor
The scale that sets how much a rating moves after one match. Read the guide
Kick
The high, forward jump a topspin ball takes off the court. Read the guide
Kick serve
A kick serve is a serve hit with heavy topspin and some sidespin. It clears the net high, dips into the box and jumps up after the bounce.
Kinetic chain
The linked sequence of body segments that pass speed from the ground to the racquet. Read the guide
Lag
The racquet trailing behind the hand as the body turns, so it whips through late. Read the guide
Lateral epicondylitis
Tennis elbow, a tendinopathy where the wrist extensor tendons attach on the outside of the elbow. Read the guide
Launch angle
The angle above horizontal at which the ball leaves the strings. Read the guide
Launch window
The range of launch angles that clear the net and land in the court for a given speed and spin. Read the guide
Let
A let is a point that is replayed. On a serve, it's called when the ball touches the net and still lands in the correct service box.
Leverage
How much a player's chance of winning the match changes between winning and losing a given point. Read the guide
Lift coefficient
A number describing how strongly spin turns into sideways force, around 0.1–0.3 for a tennis ball. Read the guide
Live-ball drill
A drill played out of a real rally, so each ball comes from an opponent's stroke. Read the guide
Live-ball transfer
Practice where the ball is in play, so the skill has to meet a read, a recovery and a consequence. Read the guide
Lob
A lob is a high shot hit over an opponent at the net, either to win the point or to buy time to recover.
Love
Love means zero in tennis scoring. A game score of 15–love means the server has one point and the receiver none.
Low-to-high swing path
A racquet path that rises into and past the ball, so the strings brush up its back. Read the guide
Lucky loser
A lucky loser is a player who lost in the final round of qualifying but still enters the main draw because another player withdrew.
Madrid effect
The faster, longer-flying ball in Madrid's thinner, high-altitude air. Read the guide
Magnus effect
The sideways push on a spinning ball, at right angles to its spin axis, caused by the pressure difference in the air it drags around. Read the guide
Magnus force
The force on a spinning ball in flight, which pushes it down for topspin and up for backspin. Read the guide
Main strings
The strings that run the length of the racquet head. Read the guide
Mains
The strings that run the length of the racquet head. Read the guide
Markov chain
A model in which the chance of what happens next depends only on the current state, here the score. Read the guide
Match charting
Recording a match shot by shot by hand, so patterns like rally length can be counted. Read the guide
Match Charting Project
A volunteer, shot-by-shot record of professional matches, the data behind the drop-shot findings. Read the guide
Match point
A match point is a point where one player can win the match by winning it. In a final it's often called championship point.
Match tiebreak
A tiebreak played to 10 points in place of a final set. Read the guide
Middle seam
The gap between two doubles partners down the centre of the court. Read the guide
Moonball
A high, heavy rally ball that forces the opponent to make contact above the shoulder. Read the guide
Multimodal programme
Training that combines more than one type of work, such as heavy lifts with throws and jumps, rather than one type alone. Read the guide
Nap
The raised fuzz of a tennis ball's felt, which adds drag as it fluffs up. Read the guide
Net clearance
How far above the net tape the ball passes. Read the guide
Net window
The band of launch angles that clears the net and lands inside the baseline. Read the guide
No man's land
No man's land is the area between the service line and the baseline, where balls tend to arrive at your feet.
No-ad scoring
A format where deuce is settled by a single deciding point, with the receiving team choosing the side. Read the guide
No-man's-land
The area between the service line and the baseline. Read the guide
On the rise
Hitting the ball after the bounce but before it reaches its peak. Read the guide
Open court
The part of the court the opponent has left uncovered after being pulled wide. Read the guide
Open Era
The Open Era began in 1968, when the major tournaments opened to professionals as well as amateurs. Records are often quoted from 1968 on.
Open face
A racquet face tilted back so it points slightly upward at contact, lifting the ball. Read the guide
Open stance
Hitting with the feet roughly parallel to the baseline, loading the outside leg and rotating. Read the guide
Overhead (smash)
An overhead, or smash, is a shot hit above the head like a serve, usually to put away a lob.
Overreaching
The overload that builds up when training load runs unbroken, without rest written into the week. Read the guide
Oversize racquet
A racquet with a head much larger than the wood-era standard, such as the Prince oversize of 1976. Read the guide
Pace-off ball
A deliberately slower ball that makes the opponent generate their own pace. Read the guide
Passing shot
A passing shot is a groundstroke hit past an opponent at the net, down the line or cross-court.
Pattern of play
A rehearsed sequence of shots that creates the same opening again and again. Read the guide
Percentage tennis
Choosing the shot with the best margin for error rather than the most spectacular one. Read the guide
Phosphagen system
The instant, short-lived energy system (ATP-PC) that powers the serve and the first steps, emptying in about 6 to 10 seconds. Read the guide
Pinch
A half-move toward the middle to take a weak return without switching sides. Read the guide
Pinpoint stance
A serve stance with the feet together, which stacks the push vertically. Read the guide
Platform stance
A serve stance with the feet apart, which trades some push for balance. Read the guide
Poach
A net player's cross to intercept a return meant for the server, after which the partners switch sides. Read the guide
Polyester string
A stiff, slick, low-powered monofilament string that players string lower and swing harder to make more spin. Read the guide
Potentiation
The last warm-up stage, where short, fast efforts prime the nervous system for full-speed play. Read the guide
Practice block
A section of a session with one purpose and one thing counted. Read the guide
Prehab
Small, frequent strength and mobility work aimed at the body sites most likely to be injured. Read the guide
Pronation
Inward rotation of the forearm, which turns the racquet face over. Read the guide
Proximal-to-distal
Firing order from the centre of the body outward, from hips and trunk to arm and racquet. Read the guide
Pusher
A pusher is slang for a player who keeps the ball in play with little pace and waits for the opponent to miss.
Put-away
A flatter, earlier shot aimed into open court to finish a point once the opening exists. Read the guide
Qualifier and wildcard
A qualifier earns a main-draw place by winning the qualifying rounds. A wildcard is a main-draw place the organisers give at their discretion.
Quiet eye
A final steady fixation of about 100 ms or more before a movement, longer in experts. Read the guide
RA
A scale of racquet frame stiffness, where higher numbers mean a stiffer frame. Read the guide
RA rating
A measure of frame stiffness, with most racquets roughly between 50 and 75. Read the guide
Racquet drop
The moment in the serve when the racquet falls behind the back before swinging up to the ball. Read the guide
Racquet lag
The racquet head trailing the hand as the body turns forward, storing energy before release. Read the guide
Rally ball
A high, deep, usually cross-court shot hit to build position rather than to win the point outright. Read the guide
Rally length
The number of shots in a point, counting the serve as shot one. Read the guide
Rally tolerance
The share of points a player wins past shot eight. Read the guide
RAMP
A four-stage warm-up: Raise, Activate, Mobilize, Potentiate. Read the guide
Random practice
Practice where the shot required changes from ball to ball, often called at the last moment. Read the guide
Rate of force development
How quickly a muscle reaches force, which matters in tennis because strokes end before maximal force arrives. Read the guide
Reaction time
The minimum delay between seeing the ball and starting to move, about 200 milliseconds. Read the guide
Reactive agility
Changing direction in response to a cue you didn't know in advance, as on court. Read the guide
Recovery step
The first step back toward position after contact. Read the guide
Release point
The height and position where the ball leaves the tossing hand, ideally from a straight arm at eye level. Read the guide
Reply cone
The fan of shots an opponent can reach from their contact point, bounded by their widest reply on each side. Read the guide
Restitution
How much vertical energy a ball gets back from the court at the bounce, which sets how high it bounces. Read the guide
Retirement
A player retires when they stop playing during a match, usually through injury or illness. Their opponent wins, and the score is recorded with "ret."
Return +1
The returner's first shot after the return. Read the guide
Return cone
The fan of returns a receiver can reach from where the serve lands, narrowest from a T serve and widest from a wide serve. Read the guide
Return position
Where you stand relative to the baseline before the server's toss. Read the guide
Rhythm
The same ball arriving at the same height and the same time, shot after shot, so the hitter can groove the stroke. Read the guide
Run-around forehand
Moving around a ball on the backhand side to hit a forehand instead, often inside-out. Read the guide
Scissor kick
A jumping overhead where the legs switch in the air, used for lobs too deep to reach on your feet. Read the guide
Second-serve points won
The share of points a player wins when their first serve misses. Read the guide
Seed
Seeds are the highest-ranked players in a draw, placed so they can't meet each other in the early rounds.
Semi-open stance
The in-between stance that most rally balls end up being hit from. Read the guide
Semi-western grip
The forehand grip with the base knuckle on bevel 4, the tour's compromise between spin and reach. Read the guide
Serve +1
The server's first shot after the serve, planned together with the serve as one pattern. Read the guide
Serve disguise
Using the same toss and motion for every target so the returner can't read direction before contact. Read the guide
Serve plus one
Serve plus one is planning the serve and the server's next shot together, so the serve sets up the ball you want to hit third.
Serve-and-volley
A style where the server follows the serve straight to the net to volley the return. Read the guide
Set
A set is won by the first player to win six games with a two-game lead. At 6–6 most sets are decided by a tiebreak.
Shamateurism
The pre-1968 practice of paying top amateur players under the table while they kept their amateur status. Read the guide
Short hop
Taking the ball just after it bounces, the earliest possible contact. Read the guide
Shot quality
A measure of where and how hard a ball lands, with deep and fast the most dangerous. Read the guide
Shoulder internal rotation
The upper arm rotating inward about its own axis, the biggest single source of serve racquet speed. Read the guide
Shoulder-hip separation
The angle between the shoulders and the hips as the trunk coils, also called the X-factor. Read the guide
Skid
The low bounce of a backspinning ball that slides off the court instead of gripping and climbing. Read the guide
Slice (backspin)
A slice is a shot hit with backspin: the racquet moves high to low and slightly under the ball, so it floats and stays low after the bounce.
Slice serve
A serve brushed around the outside of the ball so sidespin curves it. Read the guide
Snapback
The main strings sliding sideways during contact and springing back as the ball leaves, adding spin. Read the guide
Soft hands
A grip relaxed enough at contact to let the strings give and absorb the ball's pace. Read the guide
Spacing
The distance between your body and the ball at contact, set by your footwork. Read the guide
Spider drill
A timed, planned agility test used to retest court movement every few weeks. Read the guide
Spin axis
The line the ball spins around, whose tilt decides how much of the spin curves the ball and how much pulls it down. Read the guide
Split step
A split step is a small hop timed with the opponent's contact. It loads the legs so the first step toward the ball comes faster.
Square stance
Stepping across with the front foot so the weight moves forward through the ball, also called neutral. Read the guide
Standard formation
The server about halfway between the centre mark and the doubles sideline, and the partner at the net guarding the alley and looking to intercept the middle. Read the guide
Stiffness (RA)
A rating of how much the frame bends, typically between about 50 and 75. Read the guide
Stretch-shortening cycle
The stored stretch of a fast load that feeds the drive, lost if you pause at the bottom of the bend. Read the guide
Strike zone
The range of contact heights where a given grip lets you hit comfortably. Read the guide
Surface Elo
An Elo rating computed from matches on one surface only, such as clay or grass. Read the guide
Surface split
A head-to-head record broken down by court surface, such as clay, grass, hard and indoor. Read the guide
Suspended match
A suspended match has been stopped, usually for rain or darkness, and will resume later from exactly the same score.
Swing path
The direction the racquet travels through contact, from flat and forward to steep and upward. Read the guide
Swingweight
A racquet's resistance to being swung around the hand, set by both its mass and where that mass sits. Read the guide
T serve
A serve aimed down the centre line, where the service box meets the centre service line. Read the guide
Takeback
The backward movement of the racquet before the forward swing. Read the guide
Taper
Cutting training volume while keeping intensity in the one to two weeks before a priority event. Read the guide
Temporal occlusion
A training and research method that cuts video at points before or at contact to test what a player can predict. Read the guide
The Code
The USTA's guide to fair play and self-officiating in matches without an umpire. Read the guide
Tiebreak
A tiebreak decides a set at 6–6. The first player to seven points with a two-point lead wins it, and the set goes down as 7–6.
Time to net
A tracking metric for a ball's effective speed after spin and arc. Read the guide
Tolerance
The maximum error a line-calling system is allowed, 5 mm under the ITF standard. Read the guide
Top hand
The upper hand on the grip, your non-dominant one, which in the most common style drives through the ball like a forehand. Read the guide
Topspin
Topspin is forward rotation on the ball. It makes the ball dip down into the court and kick up higher after the bounce.
Topspin lob
An offensive lob that starts like a passing shot, dips behind the net player and kicks away after the bounce. Read the guide
Toss apex
The highest point the ball reaches before it starts to fall toward contact. Read the guide
Transfer
How much of what you practise in a drill shows up in a match. Read the guide
Transition cue
The sign that it's time to move to the next act: a short, high reply or an opponent off the bisector. Read the guide
Triangulation
Fixing a point in space by crossing the sight lines from two or more cameras at different angles. Read the guide
Trigger
The ball that tells you to switch from building to finishing: a bounce inside the service line or a ball slow enough to step in on. Read the guide
Trophy position
The loaded pose before the swing, with knees bent and the racquet laid back behind the shoulder. Read the guide
Twistweight
A racquet's resistance to twisting about its long axis on off-centre hits. Read the guide
Unforced error
An unforced error is a missed shot the player should have made: the ball was playable and they weren't under pressure.
Unit turn
The first move of a groundstroke, turning shoulders, hips and racquet together. Read the guide
Vibration node
The spot on the strings where an impact makes the frame vibrate least, giving the cleanest feel. Read the guide
VO2max
The maximum rate at which your body can use oxygen, a common measure of aerobic fitness. Read the guide
Volley
A volley is a shot hit before the ball bounces, usually close to the net. It's a short punch or block, not a full swing.
Volume
How much you hit or train, as opposed to how hard. Read the guide
Waiter's tray
A serve fault where the racquet face points to the sky on the drop, like a tray held overhead. Read the guide
Walkover
A walkover is when a player advances without playing because their opponent withdraws before the match starts.
Western grip
The forehand grip with the base knuckle on bevel 5, which closes the face and favours high balls and heavy spin. Read the guide
Wide serve
A serve aimed at the outer corner of the service box to pull the returner off the court. Read the guide
Win probability
A model's estimate of a player's chance of winning the match from the current score. Read the guide
Winner
A winner is a shot that wins the point without the opponent getting their racquet on the ball.
Wiper finish
A forehand finish in which the forearm rotates the racquet across the body like a windscreen wiper. Read the guide
Work-to-rest ratio
The time spent working compared with time spent recovering, about 1:2 to 1:5 in tennis. Read the guide
Working memory
The limited attention you hold a task in, which worry can crowd out. Read the guide
WTA
WTA stands for the Women's Tennis Association, which runs the women's professional tour and its rankings. It was founded in 1973.
Yips
Involuntary movement disruption on a skill, ranging from a neurological, dystonic type to an anxiety-driven type. Read the guide