Return of serve drills
4 drills49 minutes in all0 you can do alone
- 110 min · With a partner
Split and call
- Have your partner hit twenty serves at three-quarter pace. Don't swing. Start your hop as their racquet meets the ball and land just after, while they count landings that come early or late.
- On the next twenty serves, call "T", "body" or "wide" out loud before contact.
- On twenty more, take only the first step, to the side you called, and let the ball check you.
Why it works · Serve and returnHow to return a fast serve: split, read, commitNumber to beat20 of 20 splits started on the server's contact and landed just after, judged by your partner - 212 min · With a partner
First and second positioning
- Mark two spots: 1.5 m behind the baseline and half a metre inside it.
- Your partner mixes first and second serves at random. Start every point on the deep mark. Move to the inside mark only when the first serve misses.
- Return twenty serves. Score the returns that land past the service line.
Why it works · Serve and returnWhere to stand to return serve in tennisNumber to beat8 of 10 returns in play from the correct mark - 312 min · With a partner
Block only, then swing
- Take ten first serves from your partner. Use zero backswing and punch each return deep through the middle. Count the returns that land past the service line.
- Take ten second serves. Step in and take a full swing to a cone in a deep corner.
- Have your partner mix first and second serves at random. Call out block or swing before contact.
Why it works · Serve and returnHow to return a fast serve in tennisNumber to beat8 of 10 blocked returns landing past the service line - 415 min · With a partner
The rise ladder
- Your partner feeds second serves. Hit ten returns from behind the baseline, letting the ball drop. Count the returns that land past the service line.
- Hit ten from on the baseline, making contact before the ball's peak. Count the deep ones and the errors.
- Hit ten from a step inside the baseline, taking the ball on the short hop. Count the deep ones and the shanks. Drop back a rung if the errors outnumber the deep balls.
Why it works · Serve and returnHow to return serve early and rush the serverNumber to beat7 of 10 deep returns on rung 2 before you climb to rung 3