
The Academy · six tracks
Track 06 · Train
Practice that transfers.
Stop faster, steal the pro's week, audit any drill, build a 60-minute session.
opens Thu 19 Nov4 lessons · 2 games · 4 court cards
The lessons
01
Opens Thu 19 NovStop faster. Get to the ball first.
Speed & agility
02
Opens Thu 19 NovSteal the pro's week. Keep your own volume.
Inside a pro practice week
03
Opens Thu 19 NovAudit any drill in thirty seconds. Fix it with one constraint.
Drills that transfer
04
Opens Thu 19 NovBuild a 60-minute session that transfers. Write three numbers down.
Building your own session
Games in this track
- Agility splitin Speed & agility
- Fed or livein Drills that transfer
Take it to court
- The reactive spider20 min · valid time from 3 trials of the specified ball-retrieval protocol; compare under the same conditionsBest
- The stolen week90 min · of 3 sessions each week with a written block plan and one number recorded3
- The drill autopsy20 min · checklist ticks for the selected live task; compare live performance separately3
- The one-hour template60 min · numbers to compare; log how many improved (0–3)3
Early-bird price · $79 once
Join the Academy. All six tracks.
Twenty-four lessons in film, 3D and games, each with a drill you can take to court. One payment, every track as it opens.